This is sick!! It feels, sounds and controls great. Sometimes I wished the camera was farther up to see more of the levels and not have to relly at all on memory, but that's a very small nitpick.
I made a quick video on some interesting routes + my PB run (a simple sub 80). A sub 60 is doable and if college allows for it, I think I will go for it.
As a suggestions, I think it would be great if you could add a replay view when the player beats a level where it shows all the attempts at once similar to super meat boy.
This video illustrates what I mean in case you are not familiar with super meat boy:
very fun! satisfying to play and crispy level design throughout. my main criticism would be that the difficulty curve is a bit funky (lilypads in particular felt like quite a spike). i'm unsure if this is a bug or not, but sometimes i was able to jump off the lava(? the stuff that kills you when you touch it that you normally have to jump over) with a precisely timed boost
The game feels great to play. The music/sound is phenomenal. The one big criticism I have is that every time I beat a level, I was instantly thrown into the next one. I couldn't really be satisfied with beating a level because I was instantly given another challenge.
I love the pixel art style and its fun to crash into walls. I'm stuck on one of the beginning levels but I'm sure if I keep on playing I'll be able to pass it!
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This is sick!! It feels, sounds and controls great. Sometimes I wished the camera was farther up to see more of the levels and not have to relly at all on memory, but that's a very small nitpick.
we need a button to skip lilypads!
good game, but the lilypads level is way too hard
You know you're bad when the game starts lagging due to there being to many x lol
gud game brake dlc when
great game!!!
awesome game!
love the mechanics and the level design
great job!!!!
i downloaded the game and tried rush mode but after I beat the first level, it just crashes with error:
WARNING: 'Vector2.clamped()' is deprecated because it has been renamed to 'limit_length'.
at: clamped (core/math/vector2.cpp:131)
otherwise a great game
It should be fixed now. Would you mind trying again?
Excellent work! Super easy to get started playing and I got sucked in immediately
if you download game and run rush mode, the game close (sorry my
english)
this is hell. 10/10
As a suggestions, I think it would be great if you could add a replay view when the player beats a level where it shows all the attempts at once similar to super meat boy.
This video illustrates what I mean in case you are not familiar with super meat boy:
Hi would you be interested in selling or sharing the source code for learning purposes?
It's really a fun game, well done :D
There's juste something that's bugging me : I noticed that you're using Godot Engine, and yet there isn't a Mac export :/
I tried but apparently you need a mac to export for it.
indirect call to null...
this could work really well on other platforms
really fun
very fun! satisfying to play and crispy level design throughout. my main criticism would be that the difficulty curve is a bit funky (lilypads in particular felt like quite a spike). i'm unsure if this is a bug or not, but sometimes i was able to jump off the lava(? the stuff that kills you when you touch it that you normally have to jump over) with a precisely timed boost
I lost so many times on lilypad that the game starting lagging 💀
i gave up on lillypads. let us skip lillypads. no other levels, just lillypads
Really fun, and original game design so fun, but lilypads is really difficult, i like the concept thought of progession.
smooth like butter controls, challenging yet fun gameplay. Still cant beat those lilypads
Nice game!
Damn those lily pads tho.
Have you considered porting this game to Mobile? It could be a total banger!
Loved the game! except lily pads.
game is very fire, those lilypads took me at least 100 tries xD
uh...
Does opening the game in an incognito tab fix it?
incognito is disabled on my chromebook
It fixes the error for me (Chrome OSX)
Just the right amount of jumping and vibration makes the movement of the car lively and agile
Using retro pixel art style, simple colors, and 8 bit sound effects, it perfectly inherits the aesthetic experience of classical (?) video games
Crash, car marks, death close-ups are also dramatic, and the challenge is very fulfilling
I love your deciate game
251.51
Great game! Was this inspired by "Oops! No Brakes" by TheJaspel?
The game feels great to play. The music/sound is phenomenal.
The one big criticism I have is that every time I beat a level, I was instantly thrown into the next one. I couldn't really be satisfied with beating a level because I was instantly given another challenge.
"wee, WEE, WEEE"
-me in dotted landing
I love the pixel art style and its fun to crash into walls. I'm stuck on one of the beginning levels but I'm sure if I keep on playing I'll be able to pass it!
I'm getting a "null function or function signature mismatch" error when I try and play in browser.
First of all, great game! Second of all, that juice is super good, it was hella' hard, but it was still satisfying.
Really nice game, nice pixel art with great juiceeee, a lot harder than i expected but still fun, really nice music btw !
Booted up the game, it said "null function or function signature mismatch"
A few people also got that error with my last game. I'm not sure what causes it but I'll keep trying to fix it.
Thanks
Very fun. The car is too cute
Yeah! Very good.
YEEES YEEEEEEES SUB 100!!!!!!!
Sub 90 WOOO
Haha, still going strong. Nice to see you're having fun :)
if i get a sub 80, will you make more levels :))))))))
Deal
I'll be waiting. (Make sure to make them hard)
oh no
Sub 80 boys.
I beat it, though I'd bet you got a new pb since then
Run after i tried to not get sub 70