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I had fun playing it. Thanks :)

I can get a sub time of 90 seconds consistently but my best is 76.90

tun killers for me is always snek and the wall one because you have to dash where dashing is hardest to get a good time. also if you fail twice on a level restart because failing twice gives you a bad run .

Hoooo esplendido

just beat it took 2 days

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My god. LILYPADS cramping my hands like nothing else EVER had. I still CANNOT beat it.

its required to do it without failing for a good time in speedrun mode lol

i did beat it, you need musle memary

i feel like if this game was continued there would be a hollow knight path of pain

but in this style

Thank you, that was fun. Wishlisted

Short but Challenging 

Good demo! i love the  arcade aesthetic and the bonk mechanic that  added depth to the movement that can potentially save a run! Looking forward to the official release.

I am fond  of this videogame

love it 

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the worlds only top down presion platforme

already on my wishlist

got .81 on the first level

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you guys should wath overlord is a good anime

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what is is  this game

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this lilypad level will show up in my nightmares

yes, same   but i beat it

It get's to a level of difficulty where it becomes a rhythm game with racing components.

This is the best game I've ever played on itch. Looking forward to seeing the official version on steam or other platforms like ps5 soon. I was totally captured by this game and I spent a lot of time playing this game on this webpage.Help No Brake is very challenging, the player can't brake and can only complete the levels by precise steering, acceleration and jumping. The control system is very sensitive, so when I couldn't pass the level, I wouldn't blame the control system, I would just feel like I wasn't good enough. Also the screen shaking is very immersive. The gameplay also boasts a unique perspective, combining racing speeds with platform jumping in a very clever way. There's also a small detail in the game where the cars leave drift marks on the platforms, and even if the player fails the level, the marks will still be there when they restart. This makes me a bit “anxious”, but the anxiety is positive and makes me want to pass the level even more.

This is so good I loved it please make more levels 

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Sub 56 soon trust

That was sick. Actually really challenging to manage the steering in the air. Thankyou for making this

(1 edit)

My best rush:
1. 127.98

2. 183.01

3. 387.75

4. N/A

5. N/A

lilypads in this game = can't let go in geometry dash

does that mean its hard or easy
?

Can you make the music publicly available please?? I love it and want it on repeat one

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Hey! Nice game! it´ll we be perfect for mobile too!

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add more levels(crisscross should be deleted i broke my computer)

I didn't break it, but I do agree my computer would be happier if crisscross was deleted from the entire game's code. I spent so long on it. The one that's really annoying though is the 19th level, the heart one. I have been on it for 1832h and can't find the finish line. Please help.

JUST COUNTUE THE LEVEL IF YOU COMPLETED LILY PADS CRIS CROSS IS EASYER THEN LILY PADS

wdym its a good and hard level

criss cross is easy bro I did it quicker than lilypads

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Love this!

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YOU HAVE TO ADD MORE LEVELS!!

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Wishing there'd be co-op support in the future :)

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Lilypads is the level that keeps screwing me over but it’s a great game ngl

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SAME, I have so many X's from where I died it's starting to lag my game

same but i didint die so much that it laged bro

Really cool game, have some challenges and it's pretty fun!

355.94

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Very solid game and starts to feel great when you get the hang of it. 

heres some changes i would like to see ( in my opinion )

1. increased coyote time (I'm sure a bit more would go a long way considered how many short platform sequences there are)

2. i really really really hate how the end of level trigger is not the entire floor and so you can basically "beat" a whole level and then land slightly to the right of the finish checker square and still drive off a cliff. it feels unfair and a brutal way to lose in some of the harder levels

3. less single square platforms in the later levels and some more interesting windy roads

4.  some of the more difficult levels are artificially even harder by the camera limited views so maybe it could zoom out a bit or do a better job of showing incoming platforms / hazards

5. better sound effects for hitting wall / better sound design in general

6. variety in visual level design / colors

7. increased visual depth of non driveable area (is it lava?)

About the first point, there's no coyote time at all, but even if you boost way before the cliff, you still jump at the edge.

thats so you can go fast in rush, that's there on purpose 

Yes, I know, I'm just saying how to play the game, becuse this person didn't understand it.

yea

i got 72 secondssssssss

howwwww

i got 72.54 as sum of best , but haven't gone back over the last 5 levels since first playthrough

I got 70.91 as the sum of best

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went back onto it and got 67.37 sum of best

(1 edit)

I'll update you if I ever beat it

69.08 I'm not sure how to lessen that

0.86

1.42

3.55

1.55

2.84

3.13

5.55

0.76

2.67

4.12

1.56

5.42

4.15

5.55

2.40

6.81

0.90

6.08

got it to 59.32!

how about 56.75, that's my best. I have a time of 0.00 on the first 5 levels

whaat howw

i love this game i dont even know when i started playing but now that i've completed the game i can say that this was one of the best indie web game i've played

This game is so good that I don't remember when i started playing it, I can't stop now.

This is a really good game and I enjoyed it. One thing for me is that its a little hard to control but other than that its a perfect game!

(+1)

So fun. MORE LEVELS PLS 

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