Pick up the yellow orbs, dodge everything else.




PlatformsWindows, HTML5
Rated 4.7 out of 5 stars
(30 total ratings)
AuthorEdgar Mendoza
Made withGodot, Aseprite
TagsArcade, High Score, Short, Singleplayer
Average sessionA few minutes


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I like that the opening scene is a mini tutorial that shows you the controls

quite an enjoyable game right here

it took my parriba highscore but still a great game


52 score... pls make a easy mode with checkpoint like

if your high score is X, you start with Y score

for X>=5, Y=(floor(X/5)-1)*5

for X<5, Y=0


Hey really nice game. Great job. By any chance, would you be interested in sharing/selling the source code? I think it could be a great tool for learning


This game seems really cool, but for some reasons the controls are sticky for me (on both the html5 and downloadable version). When I hold a direction, it will just stop and start randomly. Makes the game unplayable.


Works fine in html on my macbook! It's just Windows that is giving me issues (maybe it's my keyboard's problem?)

I saw someone else comment a similar thing on newgrounds so maybe there's some kind of bug. I'll look into it.

(1 edit) (+1)
My high score from your other game +Parriba carried over to this game (I played the web version of both)
Edit: I forgot to mention, I really like this game! The obstacles are all fun and interesting and it picks up quickly enough that it doesn't get boring. Very cool!

Oh wow, I didn't even know that was possible. Thanks for pointing it out :)

OMG, Great.

cool game reminds me of just shapes and beats


Really Fun Game That Ramps up Its Difficulty Beautifully.

I do wish the hazards where randomized so you never quite knew what to expect, instead of always being the same every time.   


Saw you ask for feedback on twitter for this. Very fun so far, can definitely see this with some cool frenetic music playing in the background!

I like how what you need to collect can also unlock the next hazard. I think the circle hazards might be a little too close in color to the regular yellow orbs, especially when you have the yellow ones are flashing red for the next hazard. I do like the way it tricks you but it currently feels a bit unfair. I wonder if there's another way to still keep that dynamic.

The only other note I have is that the black on purple is hard to read (could also be because my brightness/gamma tends to be low on my screens).

Otherwise, it's a solid and fun arcade style game so far!


Thanks for the feedback, really useful!

You're welcome, glad to help!


Hey this is a very cool game, do you plan to develop it further?

Most likely

That's great. Let me know if you do!


Very cool. As MVP can be used as base for full game. It definitivelly have potential


Wow. This is fantastic. It's a simple concept, polished to perfection, with a great difficulty curve. Amazing work.


Alright, this is gold.


i love this game!! its so addicting and the sound effects r just chefs kiss